Console Export Guide

Export your stage plot directly to your console. stage·left currently ships console workflows for Behringer X32/M32, Behringer WING, Yamaha CL/QL, DiGiCo SD series, and Allen & Heath dLive. Here is how to get your channel names, colors, and icons loaded with zero manual typing.

The detailed walkthroughs below cover X32/M32, Yamaha CL/QL, and dLive. The same Files → Export Console File flow also ships Behringer WING .scn/.snap and DiGiCo SD .ses exports.

What the Export Includes

Depending on your console, the export file carries:

How to Export

  1. Tap the Files tab in stage·left.
  2. Tap Export Console File.
  3. Select your console model from the dropdown.
  4. Tap to download the file.
  5. Transfer the file to your console — usually via USB drive.
  6. Load the scene or import the CSV on the console (see per-console instructions below).
Tip

Most consoles require a FAT32 formatted USB drive. If your export file will not load, reformat the USB drive to FAT32 first. You can usually do this from the console itself.

Behringer X32 / Midas M32

X32 / M32

.scn file · 32 channels · 16 colors · 74 icons
  1. Build your stage plot and review the input list in stage·left.
  2. Files tab → Export Console File → select X32/M32.
  3. Download the .scn file.
  4. Copy the .scn file to a USB drive (FAT32 formatted).
  5. On the X32: UtilityImport/ExportUSB → load the scene.
  6. Channel names, icons, and colors appear on the scribble strips immediately.

The X32 has 32 input channels. If your plot has more than 32 channels, extras will be included in the file but will not appear on the console's main input layer. The color palette includes 16 colors: Red, Green, Yellow, Blue, Magenta, Cyan, White, and their light variants.

Yamaha CL / QL Series

CL1 / CL3 / CL5 / QL1 / QL5

.csv file · USB (FAT32) · Full Unicode support
  1. Build your stage plot and review the input list.
  2. FilesExport Console File → select your model (CL1, CL3, CL5, QL1, or QL5).
  3. Download the .csv file.
  4. Copy to a USB drive (FAT32) and insert it in the console.
  5. On the console: SceneImport from USB.
  6. Channel names appear on the touchscreen and scribble strips.

Channel counts: CL5 supports 72 mono + 8 stereo inputs. CL3: 64 mono. CL1: 48 mono. QL5: 64 mono. QL1: 32 mono. Full Unicode is supported — Japanese, Korean, and Chinese channel names work natively on the Yamaha touchscreen.

Allen & Heath dLive

dLive

Director-format .csv · 128 inputs · 8-char limit
  1. Build your stage plot and review the input list.
  2. FilesExport Console File → select dLive.
  3. Download the Director-format .csv file.
  4. Open dLive Director software on your computer.
  5. FileImport CSV → select the downloaded file.
  6. Push the show from Director to the console.

The dLive supports up to 128 inputs with an 8-character name limit. Color mapping preserves the console's native palette. Director V2.0+ format is supported.

Character Limits by Console

Every console has a maximum number of characters it can display on its scribble strips. stage·left auto-abbreviates long names to fit (for example, "Kick Drum" becomes "Kick", "Overhead L" becomes "OH L"). Review the exported file to confirm abbreviations make sense for your setup.

Console Max Characters
X32 / M3212
Yamaha CL / QL8
dLive8
Tip

If channel names are getting cut off, try shortening them in the Inputs tab before exporting. Common abbreviations: "Kick Drum" → "Kick", "Acoustic Guitar" → "Ac Gtr", "Lead Vocal" → "Ld Vox".

Team Handoff Checklist

When one operator hands off to another, here is what each person should provide or review. Keeping this list consistent means the incoming tech can get up to speed fast.

What the Outgoing Operator Provides

What the Incoming Operator Does

  1. Open stage·left and load the plot (from cloud sync or imported GFS file).
  2. Review the input list — confirm it matches the physical stage.
  3. Export a fresh console file for today's show (if anything changed).
  4. Load the scene on the console.
  5. Walk the stage — verify every channel is patched and named correctly.